Date: September 2, 2014

This our first actual week together! We had spoken very little over the summer as a team; Adam, Jesse, Leif and I; and didn't even come up with a proper game idea. The only thing we seemed to know for sure was that we wanted to do something in Unreal Engine 4 (UE4). What exactly? We didn't know, not until our first meeting this passed Sunday.

Semblance of an Idea

Jesse, one of our artists, did a lot to throw is into the right direction, though. He had recently seen the rebooted show Cosmos: A Spacetime Odyssey. Specifically, he had us watch a part of episode 6: "Deeper, Deeper, Deeper Still." With this, the idea of a game taking place in some sort of microverse was born. Tardigrade player character? Probably not, 6 legs are a mess to rig. That's not all he did, though! I've uploaded a video of a Unity prototype that he did last year. It's not much, just zero-G cubes being hit with a rigid body connected to a light. It's wicked interesting to watch, check it out above!


Excited About...

I very much like the idea of these cubes and the way they move. I scripted some basic weapons (grenade launcher, shot gun, gravity-gun-esque pull thing) to see what it's like to work with these blocks. I could sit here and stare at the thing for hours.


Worried About...

I've been playing with these weapons and trying to think about how I could use them in, you know, gameplay. I am having some serious designer block with this one, though. The pun was unintentional, but I'll leave it; stream of consciousness! I'm worried I'll disappoint the guys with a lack luster game design given the incredible jump start we have here. At the very least, with controlled scripted events, we could use this as some sort of level design component. I don't know yet, I'll need to keep thinking.