Hyper Syntax Testing Results
* During week 1, we had a timer on each player's screen that denoted how much time they had to hold the flag to be victorious. Players found that it was hard to discern everyone's progress relative to each other. Also, because of the colors, it could be difficult to read at all. These assets were placeholder, but needed to be addressed.
** I anticipated the low Actionable Feedback score for that first week and delegated members of the team to handle it. Through testing, testers described the issues with the timer. In response, I put one designer, an artist and a programmer on rectifying this specific issue. By the next week, we implemented a linear bar across the center of the screen that showed each player's position as if it were a race. Our score improved markedly from that single change.
However, there was a mix up with the coloring of the levels that we were testing in for this week. The maps were filled with vibrant colors (not shown in this screenshot) and that, in tandem with the vibrant light trails, distracted players immensely.
***The next week, we fixed the colors and I introduced a new control scheme. The new color changes bumped up our score for Few Distractions, but players were dissatisfied with how we handled looking for the objective. We utilized a border arrow to point towards the ring, but it had been turned pink for some reason. Because of this, our score still suffered, but I was able to delegate members of the team to rectify that issue as well. It was handled during the very meeting it was brought up with incredible results.
< *^* There are two more planned test sessions >